The Hundred Line Wiki


The School Invaders (侵校生, Shinkosei) are the monsters that attack the Last Defense Academy over the course of 100 days, and are the main antagonists and enemies of The Hundred Line -Last Defense Academy-.

Description[]

"Strange creatures fixated on getting inside Last Defense Academy. Their ultimate aim is to acquire hidden somewhere in the school. If the Special Defense Unit cannot stop them, all of humanity will perish." - Official Description [1]

So far, the origins of these monsters has yet to be revealed. We do know that there's another species of monsters called Commanders that rule over all the School Invaders. According to Sirei, they are fundamentally hostile to humanity and wish to retrieve a "special something" in the Academy's vault that will allow them to destroy the species.

The inhuman looking Invaders are actually living weapons created by the Futurans from wounded human soldiers and dissidents of their people against Supreme Commander V'ehxness, to be used as disposable weapons to protect the Commanders, who are normal Futurans with a command of cryptoglobin to the point of being able to use their version of Hemoanima. Their mentality is akin to that of zombies, to the point where if understood all they can say is mindless repetitions of their previous selves' final moments and regrets.

Appearance[]

Many of the School Invaders are colorful monsters, with varying colors, heights and physical appearances. Many of them have something resembling a techno visor for their face.

Gameplay[]

During the combat mode of the game, the school invaders act as enemies that needs to be fought. After the Special Defense Unit students takes their turn to attack the School Invaders, they move forward, and if they get the opportunity to, damaging the nearest student or running into the forcefield protecting the school, simultaneously damaging it and self-destructing in the process.

If they manage to defeat an ally, the invader who performs the killing blow will have its powers increase, transforming into a much greater threat that is more difficult to take down. Taking down an enemy like this will grant a large amount of voltage. More specifically, they will become a crazed version of that enemy, will gain more attack and HP, and will change visually to be covered in black tendrils, particularly around the head and hands, and sprout multiple eyes on its face.

Types[]

The in-game profile sorts the school invaders into categories.

Normal Enemies[]

Darumarr[]

The smallest and weakest of school invaders, they come in varying vibrant colors and hold small, black weapons, with three occupying one space. They have 1 HP, 1 Attack, and 4 Move. Their primary focus is reaching the Barrier Generator, and they will self-destruct upon reaching it. They first appear on Day 001.

Action Description Attack Move
Attack - 1 4
Self-Destruct Sacrifice your life to damage the Barrier Generator 2 4

Grizzlei[]

White and purple bear-shaped school invaders that have 4 HP, 4 Attack, and 4 Move. Their primary focus is on killing all of the members of the Special Defense Unit on the field. They first appear on Day 001.

  • If they kill an ally, they will transform into a Crazed Grizzlei. They have 6 HP, can move 4 spaces, and deal six points of damage per attack.
Passive skill Description
AP Bonus AP +1 when defeating an enemy.
Action Description Attack Move
Attack - 4 4

Telepax[]

Orange school invaders with a large, white stripe going vertically across their middle. They are the same size as a Grizzlei. They have 4 HP, 2 Attack, and 4 Move. Their key feature is their Telekinesis, which has the ability to both push an enemy back and reduce their movement by three spaces. They first appear on Day 017.

  • If they kill an ally, they will transform into a Crazed Telepax. Unlike many other Crazed enemies, they don't sprout black tendrils, instead gaining lots of lumpy, black mounds on its head, and a multitude of yellow eyes. Also unlike most other Crazed enemies, these eyes are spread out around its head rather than clustered together.
Passive skill Description
Telekinesis Pushes back and reduces enemy movement when attacking.
AP Bonus AP +1 when defeating an enemy.
Action Description Attack Move
Telekinesis Inflicts Move -3 on target. Pushes target back 1 space.

Tubrilla[]

Big school invaders that take up a 2x2 space. They are purple and yellow with a big heart on the chest. They have 10 HP, 2 Attack, and 3 Move. They have a passive ability that ignores armor when calculating damage. They first appear on Day 028.

  • If they kill an ally, they will transform into a Crazed Tubrilla. They have the same appearance changes as other Crazed enemies, with a notable distinct visual feature being that a black spike emerges from where the heart is on its chest.
Passive skill Description
Piercing Attack Adds Piercing when attacking.
AP Bonus AP +1 when defeating an enemy.
Action Description Attack Move
Piercing Attack Ignores Armor when calculating damage. 2 3

Lagomortar[]

They have 6 HP. They first appear on Day 028.

Passive skill Description
Counter Armor Add Armor +2 when hit by an enemy.
AP Bonus AP +1 when defeating an enemy.
Action Description Attack Move
Attack - 1 4

Moggimog[]

They have 2 HP, 3 Attack, and 3 Move. They first appear on Day 034 during the Squad Four Commander battle.

Passive skill Description
AP Bonus AP +1 when defeating an enemy.
Action Description Attack Move
Throw Attack from a distance. 3 3

Yueffoh[]

Flying purple school invaders that look similar to UFOs (hence the pun of its name) with a pink stripe vertically. Their Flight is their distinct trait, giving them a special ability that lets them move without the terrain or other units impeding them. They are strong and able to move far with 3 Attack and 7 Move. They have 4 HP. They first appear on Day 055.

HP Movement Attack Day Debut'
4 7 3

Batrakkiken[]

They have 4 HP, 3 Attack, and 4 Move. They first appear on Day 072.

Passive skill Description
Poison Touch Reduces enemy's attack power when attacking.
AP Bonus AP +1 when defeating an enemy.
Action Description Attack Move
Poison Touch Inflicts Attack -1 on target. 3 4

Buzztop[]

They have 10 HP, 1 Attack, and 3 Move. They first appear on Day 086.

Passive skill Description
AP Bonus AP +1 when defeating an enemy.
Action Description Attack Move
Attack - 1 3
Add AOE Armor Add Armor to all allies within range. 0 3

Yurindah[]

They first appear on Day 087, however their stats are that of a Darumarr in this battle because this commander's abilities make Takumi see the enemies as different than what they are.

Supreme Corps Soldier[]

They have 8 HP, 3 Attack, and 3 Move. They first appear on Day 094.

Passive skill Description
AP Bonus AP +1 when defeating an enemy.
Action Description Attack Move
Attack - 3 3

Commanders[]

  • Commanders
    • The first commander has 40 HP, can move 10 spaces, and deals 2 points of damage per attack. It is also able to attack multiple spaces at once. It has 4 passive skills:
      • Null Stun: User is immune to Stun
      • Flight: User's movement is not hindered by terrain or other units.
      • Rapid Fire: User can act twice per turn in succession.
      • Counter: Perform a counterattack when hit by an enemy. (Dealing 1 point of damage)

Trivia[]

  • All of the known normal enemies that prioritize attacking the students rather than damaging the barrier have a passive ability similar to Hiruko Shizuhara's, where they will gain 1 attack point for each enemy they defeat.
  • Every Crazed version of a normal enemy seen thus far gains +2 HP and +2 damage dealt per attack after transforming.

References[]